Software Engineer applicants have rated the interview process at Electronic Arts with 2.8 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 47% positive. To compare, the company-average is 56.6% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer roles take an average of 15 days to get hired, when considering 45 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 25 days.
Common stages of the interview process at Electronic Arts as a Software Engineer according to 45 Glassdoor interviews include:
Phone interview: 29%
One on one interview: 22%
Group panel interview: 19%
Skills test: 14%
Presentation: 7%
Background check: 4%
IQ intelligence test: 2%
Personality test: 2%
Drug test: 1%
Here are the most commonly searched roles for interview reports -
I applied through a recruiter. The process took 2 weeks. I interviewed at Electronic Arts
Interview
It is a very casual process. It involves 3 interviews in total. 2 of them belong to "soft" interview, i.e. typical HR questions (they reason for 2 as my job responsibility spans between 2 groups). One of them is technical interview - only basic Java questions. However, the job description I get explicitly says they need good C++ people, never mention a thing about Java.
Interview questions [1]
Question 1
All of them are basic Java questions - mostly JCP like questions.
My experience with the initial recruiter screening was disappointing. The interviewer seemed disengaged, barely made eye contact, and treated the screening as a perfunctory task, wrapping it up in just 10 minutes. Despite my thorough preparation and follow-up questions, the conversation felt dismissive rather than professional.
I applied online. I interviewed at Electronic Arts in Mar 2026
Interview
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
I interviewed at Electronic Arts (Redwood City, CA)
Interview
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.