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      Electronic Arts

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      Game Developer Intern Interview

      May 17, 2026
      Anonymous employee
      Shanghai, Shanghai
      Accepted offer
      Positive experience
      Average interview

      Application

      I applied online. I interviewed at Electronic Arts (Shanghai, Shanghai)

      Interview

      Lasted less than an hour, around 40+ minutes. The questions are not in order — just wrote down whatever came to mind. No live coding. Manifestations of polymorphism Function overloading — how the compiler resolves overloading; what overloaded functions with the same name but different parameter lists look like in the compiler Functions with default arguments — compiler behavior The virtual function mechanism Understanding of C++ memory management and safety Led to smart pointers Thread safety related to shared_ptr weak_ptr related questions Types of locks Template functions Familiarity with template metaprogramming Understanding of template specialization Usage and understanding of various casts A bunch of detailed questions on various keywords. Personally felt they went quite deep — seemed like they were gauging my level. Project-related questions — my current research direction Frame synchronization vs. state synchronization Brief chat about other things Time for my questions The second round was scheduled three days later. The second round focused on discussing my projects. The interviewer guided the conversation, and we explored together how to implement things better. Then one or two low-level memory-related questions. After that, it was a casual chat — including use of AI, etc.

      Interview questions [1]

      Question 1

      Understanding of C++ memory management and safety
      Answer question