I applied online. I interviewed at Apple (Austin, TX) in Jan 2024
Interview
I underwent about 10 hours of interviewing — three hour-long one-on-one’s with technical questions, a two hour live design challenge, and lastly a series of eight one-on-one’s with a mix of technical and behavioral questions focused on proposed design and manufacturing scenarios. Overall, the interviews with the team were a very positive experience. But, the extremely poor communication and feedback from the recruiter diminished the entire process. I had to reach out to the internal recruiter every week for about a month and a half for an update and to understand if I was in for more interviews. Ultimately, I think if I hadn’t been actively reaching out to the recruiter, I would have been ghosted after 10 hours of interviewing. Beyond that, the interviews are an intimate and rigorous process of evaluation, and you’ll definitely come away (at least) with better interviewing skills.
Interview questions [1]
Question 1
Beam-bending problems, PCB manufacturing, thermal design of a Mac.
i had my interview today and was asked the same question. also similarly, the interviewer had no sense of humor. it was not a enjoyable experience because i think i gave like 3-4 different ways of making a cantilever, but i was asked "what else?" like 10 times for the cantilever problem alone. i also have 7 years of work experience, but there was 0 question asked about it.
Interview questions [1]
Question 1
What causes corrosion, and how do you design to mitigate it?
The interview went well overall. The interviewer opened with a discussion about a project I'm proud of, then a beam scenario question that covered structural and load analysis, stress and deflection, and material selection — testing my ability to connect first-principles thinking across the full problem space.
I applied through university. I interviewed at Apple (Cupertino, CA) in Apr 2026
Interview
Interview with hiring manager then virtual onsite. They ask you general mechanical engineering questions as well as questions dependent on type of team and skills they are looking for. Not bad overall just brush up on basic beam deflection, GD&T, Design analysis etc.