Machine Union Reviews

2.8

29% would recommend to a friend

(5 total reviews)

29% positive business outlook

Reviews by job title

5 reviews
1.0
Dec 12, 2013

Absolute Trapnest

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Absolutely, positively, irrefutably, doubtlessly, none.

Cons

-The whole hiring process feels very predatory and geared towards(if not founded on) preying on recent graduates naiveté. -Before you're hired they tell you you'll make $34k to $37k annually which is bizarre because its pays by the hour. Then you find out after you're hired you only make $13.90/hr and for the first 90 days its only $11/hr, try living off that. -When I was an employee there were only 4 people there that had actual industry experience outside of that company. Including the supervisors. -Your direct supervisors are HANDS.DOWN. the worst, most awkward and uncomfortable communicators I have ever encountered. -The pipeline is a maze of uselessness that even the director has very little idea about anymore. Once, our source files for one project were inside 37 empty folders in 3 different drives which served no purpose. -I timed how long it took to submit anything through the pipeline, it took 14 minutes for one single submission. - You're treated more like a child than a professional. - No benefits what so ever. - You never know whats going on with the company or a game, everything is very hush hush. - You are not allowed to have a professional website, personal projects, or work on your portfolio or put anything you've done for the company in your portfolio even after the game has been published.

1.0
Jun 27, 2014
Recommend
CEO approval
Business outlook

Pros

- Sadness cake and ice cream for all staff members whenever someone leaves, or get laid off. - Occasional trips to the theater, free movies. - Get exposure to many parts of the production pipeline. Though this may pigeonhole people into becoming generalist against their interests.

Cons

- Employees are paid a meager wage. New-comers are often tricked into thinking their pay is competitive with the rest of the industry. - $1 annual raise, no exceptions. There are no big jumps in pay. An entry-level employee will break $20/hr only if they choose to stay there for a decade. - Grossly mismanaged. As a tiny start-up, the studio insists on a complicated chain of command, and would be better off having a flatter structure. - Management personnel is hired/promoted internally because the studio is broke, and they don't need to be qualified for the position (imagine having a very young group of kids calling shots for much older, more experienced artists and programmers, simply because they showed interest and loyalty to the company). - Attempts to convince employees that the company is very generous with a 20% royalty bonus for every shipped proprietary title. The irony is that they haven't shipped out a single successful title on their own that generates revenue. - Very micromanaged workflow. Work is expected to be constantly submitted by the hour to show progress. - The company places importance of things that don't really matter (mandatory shoes-off policy during work hours, correct punctuation while using Google Chat, don't use desktop shortcuts for hard-to-find directories). - Staff must show up on time, and cannot be late for even a minute. Doing so results in disciplinary action, or even termination. - Instead of having the choice of when to take lunch/break, you are told a specific time for them instead. - Vital software upgrades are ignored. Everything is at least 2 years out of date. - No medical benefits/perks, even for full-time employees. Most holidays must be taken without paid-time-off. - Attempts to develop too many projects at one time instead of focusing on one, draining resources quickly. - Production staff winds up switching anywhere from 3-5 working titles within a day, making it difficult to concentrate on any single one. - Goals to develop certain new IP's are highly unrealistic. They expect to create a workable demo for an MMO from scratch with just a skeleton crew of a few artists and programmers in a couple months' time. - The company breeds quiet, complacent, and submissive employees, and lacks inspiration for growth. - Management job titles are exaggerated and look much more impressive on paper. An "Assistant Game Director' is nothing more than a glorified junior-level project assistant. - Management is indecisive during crunch hours. Often they can't say when production staff could take off, leading to some of my former co-workers missing out on planned birthday parties, or dinner with family.

1.0
Nov 8, 2013
Recommend
CEO approval
Business outlook

Pros

- They buy cake whenever someone leaves or gets fired, which is fairly often.

Cons

- Employees are way underpaid. - Constantly stretches to truth to make themselves look good. - No recognition of talent. Crappy artists get fired, good ones leave. - The whole studio is micromanaged. - Their pipeline is terribly wasteful and inefficient. - They require you to work without shoes on. (I still don't know why.) - Schedules are firm. They decide when you take lunches, breaks, and when you go home. - Software is out of date. Requests for software take months to process, if ever. - The studio deters the artists from working on personal projects or updating their portfolio. - Zero perks of any kind.

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Glassdoor has 5 Machine Union reviews submitted anonymously by Machine Union employees. Read employee reviews and ratings on Glassdoor to decide if Machine Union is right for you.