Description Vectorface started in late 2004 with a very small team of developers and artists that you could count on one hand. We focused on creating software used in the gaming industry, and in a single year our team had grown to a dozen people and our software was used and recognized around the world. Along with software for our customers, we also developed a full suite of in-house tools that we still use today. One of our specialties is creating software that is multilingual and localized, and we now have tools and a team of 3rd party translators that enable us to release software in any language and locale in the world.