Glassdoor users rated their interview experience at Timbre Games as 50% positive with a difficulty rating score of 3 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Technical Artist and Gameplay Engineer rated their interviews as the hardest, whereas interviews for Technical Artist and Gameplay Engineer roles were rated as the easiest.
The hiring process at Timbre Games takes an average of 30 days when considering 2 user submitted interviews across all job titles. Candidates applying for Technical Artist had the quickest hiring process (on average 30 days), whereas Technical Artist roles had the slowest hiring process (on average 30 days).
I applied online. The process took 4 weeks. I interviewed at Timbre Games (Vancouver, BC) in Jul 2022
Interview
5 interviews in they decided they wanted a Lead level (i had 2 years of exp), the company shut down recently, sad to hear about it because i still wanted to work there, i heard a lot of good things
Had a great conversation with a recruiter about the position. Learned a lot about the company and team. Although it did take a while to hear back due on the decision not to go forward, due to the large number of applications.
I applied online. I interviewed at Timbre Games in Dec 2022
Interview
There around 7 interview steps. First with HR, 2nd is take-home c++ assignment. 3rd with senior programmer. The rest of interviews are with arts, designers, etc. But personally only experienced first three.
Interview questions [1]
Question 1
The first interview is with HR. Then they sent me a take home c++ coding question (Roll dice and calculate score). The third interview asked about practical system design of games