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      Activision Blizzard

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      Gameplay Developer Interview

      May 25, 2017
      Anonymous employee
      Accepted offer
      Negative experience
      Average interview

      Application

      I applied through an employee referral. The process took 2 months. I interviewed at Activision Blizzard in Mar 2017

      Interview

      From the beginning I felt HR doesn't handle my application well - I applied for a Gameplay Developer whereas during second round of interview I heard I am applying for a UI developer. I let it go, coz I thought I am not applying for position in HR but dev, so their HR quality doesn't concern me so much. It took me 3 or 4 rounds, around 8 people and 1 month of time to get the offer. We clarified the terms of the offer, and I asked them to proceed with the contract. 2 weeks later they came back to me saying HQ cut their hiring plan and there is no position for me. That's it. They have burnt me 2 months in total for nothing while my work visa is running out.

      Interview questions [7]

      Question 1

      Describe factory and chain-of-responsibility design patterns.
      Answer question

      Question 2

      What types of casts does C++ have?
      Answer question

      Question 3

      Describe virtual function and how is it implemented in C++?
      Answer question

      Question 4

      Which functions are automatically generated within class in C++?
      Answer question

      Question 5

      What's the difference between TCP & UDP?
      Answer question

      Question 6

      What's the definition of latency in terms of TCP/UDP differences?
      Answer question

      Question 7

      Write down basic CMAKE file.
      Answer question
      2

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