Frameplay Reviews

3.1

41% would recommend to a friend

(15 total reviews)

39% positive business outlook

Frameplay has an employee rating of 3.1 out of 5 stars, based on 15 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Frameplay employee rating is in line with the average (within 1 standard deviation) for employers within the Media and communication industry (3.7 stars).

Reviews by job title

15 reviews
1.0
Apr 7, 2026
Recommend
CEO approval
Business outlook

Pros

Colleagues had a lot of potential and were great

Cons

Company lacks vision in what they're doing and what their customers want. The company shifted from an SDK, to a exchange, to thinking about maybe becoming an ad agency? I don't know how but intrinsic ads got lost somewhere along the road. Systems and processes always changed for no apparent reason, leading to team wide confusion. Lots of red tape to ship code for how small the team was. There's a lot of layoffs that happen, leading the survivors to start thinking about job security and less about customer needs or building things long term.

2.0
Feb 3, 2026

Incompetent Management

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Select staff are smart and fun to work with, product is interesting with potential, modest working pace and relaxed standards

Cons

Management are qualified on paper, with no idea in practice how to turn the business around and generate revenue. Endless deployment of management strategies that are entirely unrelated to revenue generation, product quality or cost control, results in endless turnover cycles, more cost, less product and a management pantomime that serves only to placate the board through to the next quarter or investment round. C suite and senior management hires appear mostly people who have been a part of a successful thing, but never directly responsible for the success, with no understanding of how to replicate similar results in another business. This business feels like it has more C suite staff than a public company. Absurd sales projections underpin growth projections that are an absolute fantasy, then sales is blamed for execution, sales is turned over, rinse and repeat with a brand update. Obviously "sell more" isn't really a strategy you need half a dozen C level staff to come up with. Everyone knows management has no idea what they are doing, the problem here is that if the company fails, management will walk on equity buy outs after investment rounds and staff will walk on a single pay check. The manager to staff ratio on head count and salary is absurd, it's really just a vehicle for paper players to milk investors on the back of a product that does decent enough volume, making money here should be relatively straight forward. The key issue here is that all of management look down on games and gamers (the core audience for ad impressions) as something to be milked, mostly coming from media buying side of the commercial landscape. Most of the staff and all of the management working on the product have never designed advertising campaigns at ad agencies, don't develop games and don't play games, resulting in a product team that has no understanding of any audience category they are servicing or selling in to, only the media buying middle, from which none of the value is generated, in supply or demand. As a result, the company has a long history of turning over significant percentages of staff every few years due to poor strategy and shallow understanding of the product vertical, resulting in most of domain knowledge and insight being lost. Taking a job here would only be suitable if gapping between other roles, or if you needed work experience.

Viewing 1 - 3 of 15 Reviews

Glassdoor has 16 Frameplay reviews submitted anonymously by Frameplay employees. Read employee reviews and ratings on Glassdoor to decide if Frameplay is right for you.