Pros
Many nice low-level workers Support for foreign workers Visa support
Cons
Overtime expectations are absurd. At times, I would receive "urgent" emails from coworkers at 3am, with frustrated followup messages at 7am if I hadn't replied, despite my shift starting at 9am. Some employees would sleep in the lobby overnights. Expectations didn't match interview statements. Company said that they value work-life balance and making sure everyone worked as close to 40 hours as possible. However, reviews would have you unfairly compare yourself to employees working 80-100 hour weeks. Inexperienced management. Most of the managers have very limited experience with video games development, and none on the scale they're trying to work on. This leads to massive over-budgeting and schedules that are more than a year off. This responsibility is hoisted onto the staff, who have little to no creative say. The pay is remarkably low to start, and does not increase. Promised raise and bonus schedules were not adhered to except for the absolute highest end workers. Employees who questioned management practices in perfectly professional manners were publicly berated and insulted in front of their peers using aggressive and profane language. Many of the things expected of their content creators run directly contradictory to established game industry practices. So in many ways, you'll be learning bad practices which need to be "unlearned" in other offices. Office culture involves dating between superiors and direct subordinates.