Lost its way - Game Designer LAI Games Employee Review

2.0
Apr 7, 2026
Recommend
CEO approval
Business outlook

Pros

1. A few good games to work on. 2. The development team is genuinely filled with curiosity and consistently delivers 3. As a designer, we get to look at multiple aspects of game development especially hardware. 4. A few nurturing seniors (but most left)

Cons

1. A lack of direction at the executive level, mostly knee jerk reactions rather than a long term strategy. 2. High turnover, we had some really good people and most left. 3. A culture of hidden fear that is masked by surface layer employee feedback structure. 4. Mediocre pay at best, bonuses are rare, planning in product development is non existent. 5. A very old school way of looking at employees as property rather than assets.

Explore other reviews about LAI Games

4.0
Aug 18, 2022
Recommend
CEO approval
Business outlook

Pros

The upper management shows interest in it's employees and their personal development. Each department is comprised of a fairly small team, which can make it easier to build relationships and be set flexible goals. Standard 8-5 schedule for most entry level positions.

Cons

Though most managers are experienced in the industry and their field, many lack basic managerial ability or leadership skills. Personally, my current manager has a very traditional mindset to what a work day should look like which eliminates the flexibility I had been given under my previous manager in this company. Turnover rates are low, though that is more of a result of the size of the company and not the general level of employee morale.

2.0
Mar 27, 2026
Recommend
CEO approval
Business outlook

Pros

-Day-to-day work environment is generally positive and easy to be in. Team members are approachable and collaborative. -Creative roles have room to execute and bring ideas to life, especially in marketing and product-facing work. -Exposure to multiple parts of the business (product, marketing, sales) can help build a well-rounded skill set. -Leadership is accessible on a surface level, and communication is not overly bureaucratic. -The industry itself (arcade/amusement) is unique and can be genuinely interesting to work in.

Cons

-Long-term vision and strategic direction feel inconsistent or unclear. There is a lack of cohesive, forward-looking planning. -Compensation is well below market standards for comparable roles, even when factoring in the niche/legacy nature of the industry. Pay does not consistently reflect the level of skill, output, or cross-functional responsibility expected from employees. -Repeated investment into oversaturated or poorly validated markets, often with underdeveloped execution plans. -Projects are frequently pursued without full commitment or proper resourcing, leading to reactive decision-making. -Resources (time, budget, inventory) are misallocated, with capital tied up in products that do not move effectively. -Employee growth, advancement, and long-term development are not prioritized in a meaningful way. -Layoffs or role cuts appear to be a downstream effect of earlier strategic missteps rather than external necessity. -There is a pattern of “winging it” after significant investment has already been made, instead of disciplined planning upfront. -High-level decisions do not always reflect feedback or insights from teams closer to the customer or execution layer.

3
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