Pros
- Team members are friendly, talented individuals. - Good way to get your foot in the door. - Standard 9-5 business hours are nice.
Cons
- Upper management has a strong disconnect toward understanding what their employees do. - Upper management generally has no idea how to run a game studio as the majority of them have very little in way of experience. This leads to a lot of illogical requests, timelines and demands. - There's a lack of communication between different roles on a project. - Morale is extremely low due to several mass layoffs. - Projects are often launched without having been completed due to upper management's lack of organization and understanding of process; projects are often completely restarted half-way into production. - Hardware and much of the software is very out of date. - Salaries are well below industry average; directors often try to tell staff that there is no "industry standard", raises are small (1-3% cap, if at all) and bonuses are non-existant. - Benefit plans are designed for the warehouse workers, not for office workers; the company is too cheap to create two separate plans. The benefits are not horrible but they could stand for some significant improvement (ie: eye care is not covered). - There is a significant lack of documentation for projects; demands are often made straight from upper management and never recorded or thought through.