Pros
Overtime is discouraged. I've been explicitly told that I should go home at the end of the day, and I've seen the same happening to colleagues. If you say you don't have time to go home, colleagues will be understanding and blame the planning rather than you. If you bring it up, attempts will be made the following sprint to redistribute work load or cut features. Sometimes you will have to anyway, but the company as a whole seems to genuinely try to avoid this. The company trust you as an employee, there is little to no micromanagement. Relatively flat social structure. This is a boon and a curse. There have been times where people have taken on tasks outside of their field that they really wouldn't be able to do, without anybody stopping them. On the other hand, it allows for experimentation. Regular and fun after work events.
Cons
Okay salary, but seems a bit lower than industry standard. It is upsetting how management blames the poor salary growth on them not getting the investments they need and VR still being a new industry field, while at the same time bragging about their growth and how they're one of the fastest growing companies in Sweden. Poor definition of tasks. You'll sometimes be asked to develop features with a loose, oral definition and have to take accountability when the outcome didn't match the individual designer's imagination. Having to go out of your way to play 20 questions with some designers who have worked at the company for years because they can't do their job and write a proper document (or one at all) is infuriating. When you bring issues to light, it takes too long for them to be resolved. Initiative is in practice discouraged. Doing things that extends beyond your job description will be recognized by peers but not by management.