Heavy workload - Product Designer Appetiser Apps Employee Review

2.0
Mar 27, 2025
Recommend
CEO approval
Business outlook

Pros

- Talented and friendly team of designers who help you improve your skills - Lots of room for creativity and autonomy - Flexible work arrangements - Good place for junior designers to gain experience, upskill and build their portfolio

Cons

- Appetiser uses a vague and arbitrary scoring system that has little to no impact on job security or salary. Whether you score highly or not is irrelevant - if they want to let you go, they’ll find an excuse. Don’t lose sleep over finishing your projects quickly or participating in "team empowerment initiatives". Just do the bare minimum, gain some work experience, and move onto a better company. - Designers are assigned more projects than they can realistically handle. Even when at full capacity, they’re expected to take on additional responsibilities. At the end of the day, Appetiser prioritises profit over the wellbeing of its employees. - Performance Improvement Plans were used as an excuse for terminations, allowing them to justify layoffs and avoid paying redundancy compensation.

Explore other reviews about Appetiser Apps

5.0
Jul 15, 2021
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

What I like the most working in Appetiser is their flexible work hours, full remote setup, and good projects to work on. Working on good projects really boosted my experience as a developer. The team is also very open to each other and promotes consistent improvement to individuals. Our bosses are really open to feedbacks and suggestions from the team. Which is a very healthy relationship for a company.

Cons

If you're someone based in Philippines. We don't have some of what we have got used to such as 13th & 14th month pay and a mid-year bonus.

9
1.0
Jun 1, 2026
Recommend
CEO approval
Business outlook

Pros

- Work from home - Variety of projects from different industries

Cons

Cons - Where to start. The place runs like a school, except the teachers are openly disappointed in you and the report card comes every quarter with a side of "shape up or ship out." - Standards get reset constantly, and if you can't hit a moving target while blindfolded, that's apparently a you problem. - Feedback is never about the work, it's about you as a person, which is a fun new genre of professional development. Senior designers won't lift a finger to help your craft but will find the energy to quietly campaign against it. Managers are lovely to your face and busy elsewhere. You will work in a silo so deep you could store grain in it. - Workload is genuinely unhinged: 8 to 12 clients a month, which is less "design role" and more "see how many plates one human can spin before HR gets involved." Targets are unrealistic, the environment is hostile, the salary is aggressively mid, and no gear is provided. - They've also pivoted from Australia-first to Bali-first, so brace for communication that feels less like collaboration and more like a slow-motion arm wrestle across time zones. - The crown jewel: they monitor keystrokes, mouse movement, and browsing on your personal laptop, which means your performance review doubles as a true-crime documentary about your Tuesday afternoons. And whether you score well or not is beside the point. If they want you gone, the review is just paperwork. Profit comfortably outranks wellbeing. Oh, and the CEO thinks reading more books will solve all of this. It will not.

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