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      Roblox

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      Senior Network Software Engineer Interview

      Feb 5, 2016
      Anonymous interview candidate
      San Francisco, CA
      No offer
      Negative experience
      Average interview

      Application

      I applied through a recruiter. The process took 2 weeks. I interviewed at Roblox (San Francisco, CA)

      Interview

      I was presented by a recruiter. A couple of days later I received an email from an HR representative. We scheduled a time to speak and he was very punctual. In the call he was very effusive about the company. In an off-hand manner he mentioned he would be sending me a coding test. The coding test arrived and I was told I had 10 days in which to complete it, which seemed fair, but I was cautioned that once I opened it I had two hours to complete the test.

      Interview questions [2]

      Question 1

      The coding test consisted of two questions. I had one hour to complete each. I did not complete the first one in an hour. I think it is possible to complete it in an hour if you don't have to look up methods and arguments on the internet and if you complete the code in the first 1/2 hour to 45 minutes and debug/polish in the next fifteen minutes. My solution, in my IDE was 150 lines long, including comments and white space. if you omit these you can save some time, but since I do not know if Roblox sees the code I did not know if I would be judged on style and documentation. The directions were silent on this manner and I assumed they would see it and I would be judged. The second problem was not well worded. There were many details that were glossed over. The description was terse and incomplete. If I had the same problem in a face-to-face interview I would have spent the first fifteen minutes discussing the boundaries and edge cases of the problem. Given it was an online test, I did not have that opportunity. Instead, I got to work and resolved to use the testing environment to answer my questions by printing the output from the runs. The testing framework only says if your code passed or failed each test. Each test has a cryptic label. You do not see the input or output. In effect, you are shooting in the dark. You cannot debug your code using the input to gauge the missing spaces in the problem specification. You cannot even use it to see what the inputs are so you can debug the code in your IDE. After my first run, I stopped working on the problem. The test framework advised me to 'develop more careful tests'. All well and good if I knew what conditions to test. I suppose I simply could have looked up the problem on the internet, but that did not seem honest. If you take the same test, I recommend doing just that. You will be under significant time constraints to solve the problems.
      Answer question

      Question 2

      Would I work at Roblox given what I now know about their process? No, I would not. If the interview testing methodology reflects the company then this is not a place I would choose to work.
      Answer question
      1
      avatar
      Roblox response
      10y
      Thank you for your feedback. We are constantly working to make the code test the best experience for the candidate, while determining the technical alignment between the candidate and the team. Your feedback will be sent to our hiring manager and taken under advisement.