Software Engineer applicants have rated the interview process at Roblox with 3.6 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 55% positive. To compare, the company-average is 62.5% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer roles take an average of 11 days to get hired, when considering 20 user submitted interviews for this role. To compare, the hiring process at Roblox overall takes an average of 16 days.
Common stages of the interview process at Roblox as a Software Engineer according to 20 Glassdoor interviews include:
Phone interview: 26%
Skills test: 21%
IQ intelligence test: 11%
Presentation: 11%
Background check: 11%
One on one interview: 11%
Personality test: 5%
Group panel interview: 5%
Here are the most commonly searched roles for interview reports -
I applied online. I interviewed at Roblox in Sep 2024
Interview
Task 1 (Coding Skills Assessment, 50 minutes)
Task 2 (Problem-Solving and Communication Assessments, 45 minutes)
Task 3 (Problem-Solving Assessment, 25 minutes)
Task 4 (Decision-Making Assessment, 20 minutes)
Helpful Tips:
• You don’t have to complete all of the assessments in one sitting.
○ You can complete the four tasks in different sittings, at your own time. However, once you start a task you have to complete it.
• Make sure you start your assessment when you have plenty of time to dedicate to the process, space to focus, and a solid Internet connection.
Other Software Engineer interview reviews for Roblox
Took an OA. Pretty difficult leetcode style questions and some games (Roblox games and psychology based games to determine personality traits). I did not get through the initial online assessment.
One standard hr phone call then one 60 min phone screen. Nothing out of the ordinary. Phone screen was done on codesignal where you could see code compile and run
Interview consisted of two leetcode style questions and two "games" that tested problem solving and optimization. Coding questions were of medium/hard difficulty. The games were difficult as the instructions given were terrible and unintuitive.