Imageworks Reviews | Glassdoor.ca

Imageworks Reviews

Updated 25 February, 2019
134 reviews

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3.5
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Imageworks President Robert M. Osher
Robert M. Osher
40 Ratings

Employee Reviews

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Pros
  • "There were long hours at times, but great people" (in 13 reviews)

  • "Good pay, great location, good benefits" (in 10 reviews)

Cons
  • "Your true performance is kept on a tight leash and shrouded to upper management" (in 5 reviews)

  • "Moved most of staff to Vancouver" (in 25 reviews)

More Pros and Cons

  1. "Pretty Great"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Recommends
    Neutral Outlook
    No opinion of CEO

    I worked at Imageworks full-time

    Pros

    great social and professional opportunities

    Cons

    A whole lot of people


  2. "Great Work Place"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in Vancouver, BC
    Former Employee - Anonymous Employee in Vancouver, BC
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Imageworks full-time (Less than a year)

    Pros

    Good vibe,helpful people,great management,lots of snacks!

    Cons

    There is some amount of overtime, but then all companies have it!

  3. "Good pipeline"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Senior FX Artist in Vancouver, BC
    Former Employee - Senior FX Artist in Vancouver, BC
    Recommends
    Positive Outlook
    No opinion of CEO

    I worked at Imageworks full-time (More than a year)

    Pros

    - great pipeline to work with
    - site license for houdini and katana
    - love how you can do dailies from your desktop and continue working
    - really good at doing animated movies

    Cons

    - inept at feature film vfx
    - senior management is located in LA

    Advice to Management

    - doing fine, as indicated by the success of Spiderman: Into the Spiderverse
    - keep making quality animated features
    - proceed with caution if you want to continue into vfx


  4. Helpful (2)

    "Toxic Environment"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Animator in Vancouver, BC
    Former Employee - Animator in Vancouver, BC
    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO

    I worked at Imageworks full-time (Less than a year)

    Pros

    -Great salary, benefits, free food and fun events.
    -Cool projects and there's a lot of talent in one studio.
    -Free movie screenings.

    Cons

    -Everything seems very corporate, cold and cliquey.
    -The new young animators have become entitled and immature and it ends up feeling like you're in high school again. Who gets hired is based on who they know rather than pure skill. It's not about how well you perform either because they don't care about that they just care about bringing in and keeping cheap artists and those who get chummy with the leads and higher ups. Prepare your social game if you want to survive in this competitive studio and don't expect to be given chances at better shots as some of the leads have favorites when casting shots.
    -There's not much room for growth as an artist as people don't talk to each other much and therefore it's harder to build that relationship enough to be able to ask for feedback casually. The artists are also micromanaged and there's not a lot of room for creative freedom.
    -Little communication between artists. You don't end up knowing everyone in your team or even talk to them sometimes, everyone just focuses on their own work in their own desk slaving away.
    -Despite little communication, gossip still spreads around within the studio.
    -Everything is very political and if you are way down in the chain you will be on the chopping block when it comes to decide whether you stay or not. Most artists get so desperate they end up doing ghost hours to make themselves look good.
    -Be prepared to get biased performance reviews that don't necessarily reflect your true performance due to biased leads.
    -Rigs are very poor even though this is feature film, even the rigs from online schools are way better or from other studios. Instead of making animators suffer why not fix it in rigging first, invest more in that before making animators fix all the model issues.
    -Artist management is terrible at managing the artists and they let go of talented seniors and give the reason that there are no spots but then shortly they hire new juniors from outside.
    -Overtime can be really stressful although that's a given.

    Advice to Management

    Work on treating your employees better and don't treat them as just a number. Value the talent that you have rather than just using artists because they are cheap but are not qualified enough. This is no better than a sweatshop, we need some respect as an artist.


  5. "Great studio to work at"

    StarStarStarStarStar
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Imageworks full-time

    Pros

    Very friendly people
    Awesome projects to work on

    Cons

    You never know if they will renew your contract until the last second.


  6. Helpful (2)

    "Old testament"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Doesn't Recommend
    Positive Outlook
    No opinion of CEO

    I worked at Imageworks full-time

    Pros

    Salary and benefits are great.
    A lot of cool animated features and some vfx work.
    Some good people/talents. Reasonable overtimes.

    Occassional training classes from other departments and interests (mostly lunch time)

    Free movies

    Cons

    The environment feels like elementary school and less professional. Any experienced individual would be swallowing pride each day just to follow the "way". Your true performance is kept on a tight leash and shrouded to upper management.
      Tasks are distributed like circus crazy. That leads to losing track from mixed artists involved, wasting massive time and effort, and Frustration.

    quality is behind quantity.

    The goal is, do everything in Maya.

    Factory.

    Obvious Politics/circle

    Advice to Management

    For years, What are the parting interviews for?


  7. Helpful (9)

    "Lead Artist"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Lead Artist in Vancouver, BC
    Former Employee - Lead Artist in Vancouver, BC
    Recommends
    Positive Outlook
    No opinion of CEO

    I worked at Imageworks full-time (More than 8 years)

    Pros

    Imageworks has outstanding top-notch talent. The pipeline is one of the best in the industry. Sometimes the studio gets some decent VFX projects, and the CG feature work is very large and diverse. Being able to switch between the two film types can be very fun and rewarding, also can break up the monotony of doing one type of thing day-in-day-out. The large size of the company provides very good benefits, including vacation, sick days, extended health care, and the option to have matched RRSP. The upper level artist supervisors are very calm, collected, professional and respectful, making you feel at ease and not too stressed or unhappy.

    Cons

    The VFX projects are lacking, and are always slipping through their fingers in the bidding process. It has been very hard for the company to secure hero creature and character work in VFX, as they have not been proven yet in the eyes of large Hollywood studios.

    The corporate culture can feel stifling and like you're walking on egg shells sometimes. Employees have to take Sony corporate training for all sorts of topics, such as sexual harassment, bribery, social conduct, security etc. This can sometimes take up 2 hours in your busy schedule and ultimately makes you feel like you're being treated like a child about the most common sense of subjects.

    It is very difficult to get access to windows only software, as most of the companies machines are offsite linux boxes, but to be fair it is for security reasons.

    Once you become a lead, you aren't really given much room to grow for very long, even if you can prove that you're adding a lot of extra value to the company and taking on a lot more responsibility. Ultimately this is why some of the most talented people leave. The company has hard lines drawn for titles, and if you enter a certain pay scale, your only option is to be happy with 2-5 percent raises, no exception, or go elsewhere.

    Advice to Management

    Put more top talent on sizzle/demo pieces to push for more cutting-edge VFX character work. Often people are sitting around in training or put on unpaid hiatus, when they could be put to productive work for the good of the whole studio.

    Make exceptions for raises for your top talent and really examine and find out what sort of things they've been contributing to , and find out how much added value they're bringing than other artists with similar titles. The company attracts the top talent but they won't stay for long with this policy.

    Management is very distant and non-involved in artist's affairs, get to know your artists better, find out what they've accomplished. There are many diamonds in the rough at the company who go unsung, reach out to them!

  8. "iCAD Intern"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Recommends
    Approves of CEO

    I worked at Imageworks full-time

    Pros

    The environment is always positive and the training department is supportive and honest

    Cons

    Not always the most exciting projects


  9. "Good but short term"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee
    Recommends

    I worked at Imageworks full-time

    Pros

    Great people. Interesting project. Plenty of food and events happening if that is important.

    Cons

    Short term hiring. Ramp up with alot of artist and then "until next time". Again, for some people, this may be a pro.


  10. Helpful (10)

    "Culture to keep cheaper junior's and let go talented seniors"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - FX Technical Director in Vancouver, BC
    Former Employee - FX Technical Director in Vancouver, BC
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I worked at Imageworks full-time (More than a year)

    Pros

    R&D Team
    Salary is OK for Vancouver
    Pipeline seems more mature then other's in the industry

    Cons

    - Very unstable almost like MPC
    - Senior Talent's are let go, Junior's are kept.
    - Not the best place to learn from people around, as bunch of kid's are in the shows
    - Anim pipeline is very slow and bad, FX keeps covering anim
    - HR promises indefinet contract's, but it's a scam
    - Artist Manager's won't tell you that you are being let go till the last moment, even they know for 90% that there is no show. They are saying "it's looking good", but they are just saying that, so you are not frustrated.
    - No room for growth, a lot of gatekeepers in the departments
    - No room for innovation, maybe 1-2 project's that are innovative, the rest ist 30 year anchient tools

    Advice to Management

    Don't let go your talent's, movies are done currently by kids with no experience.
    Don't offer ice-cream when you announce your billion dollar grosses.
    Get more talented people and support them rather then going for cheap people.