We create the world's favorite massively multiplayer, free-to-play games
Fewer, Bigger, Bolder
We make games that we love. We make games that we want to be remembered for, that will become a part of players’ lives for years at a time. Every member of our team is a champion of quality.
We form long-term connections.We respect the time and money of our regular players and regular customers. We recognize they have honored us by playing our games every day and we strive to connect with them and to build games that help them connect with each other. We measure our success like any good investment: over years, not days.
We are relentlessly curious.We are intellectually honest, data driven, and always searching for the answers to hard questions. We seek out and are grateful for candid, fact-based discussions of our games and our business.
We have each other’s backs.We believe that greatness only comes from teamwork across every aspect of our business. Teamwork comes from trust. We invest in each other, respect each other, and work to build trust every day.
We go all in. We challenge ourselves to reach for bolder heights and bigger opportunities.
As one of the world’s leaders in AAA console quality games for mobile devices, Kabam merges the art of game design and the science of consumer behavior to create immersive games. More specifically, our Vancouver Studio is the creator of Marvel: Contest of Champions and Fast & Furious Legacy. While our dedicated and passionate team is the driver behind the success of our games, it's the close-knitted and fun-loving culture that defines our competitive advantage.
Culture and teamwork are something we fight hard to maintain in our team, so willingness to communicate ideas openly, collaborate with other team members, and become an owner to all your tasks is absolutely necessary. Having said that, we are still a fun bunch; your quirkiness will be celebrated, and curious minds will be rewarded here. Our desks are full of gadgets and little figurines we’ve collected over the years, there are random drawings you’ll see in meeting rooms, and you will often see dogs (and humans) running around the cozy home we call office.
Kabam's AAA Mobile Game Development
I worked at Kabam full-time (More than 3 years)
The studio has many opportunities for growth. Great benefits, and phenomenal people to work with. It’s a great game studio.
There is sometimes crunch periods where things must absolutely get done. This is not really a bad thing. The pressure isn’t extreme.
The process took 2 weeks. I interviewed at Kabam.
Phone interview was late, connection was poor and the recruiter made no efforts to adjust this. She sounded bored from the start. Questions were repeated and she didn't sound engaged.
No reply or communication afterwards. They ghost you.