Working at Hothead Games |

Hothead Games Overview

Vancouver, BC
51 to 200 employees
Company - Private
$50 to $100 million (CAD) per year
We love making super fun mobile games. We’re ranked in the Top 100 mobile game studios in the world with over 250 million downloads across iTunes and Google Play platforms for category leaders like Kill Shot, Kill Shot Bravo and the Big Win Sports Series.

Mission: We want to be the best. Not just in Vancouver or Canada, where we started our company in 2006. We want to make the best shooter and sports game experiences on mobile. Period.

We create the concepts, develop the games, and publish them, providing our players ... Read more

Hothead Games Reviews

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Ian Wilkinson
12 Ratings
  • Helpful (4)

    "A solid company that is getting better."

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    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Lead Environment Artist in Vancouver, BC
    Current Employee - Lead Environment Artist in Vancouver, BC
    Positive Outlook
    Approves of CEO

    I have been working at Hothead Games full-time (More than 8 years)


    Good co-workers
    A nice office
    Thursday lunches
    A sense of ownership in projects
    Talented employees
    Transparency with management

    I'm writing this review in response to a lot of other reviews for Hothead. In my 8 years working here I've never experienced any bulling or had a sense of toxic culture, so I was very surprised to read about it on Glassdoor. I've come out as transgender at work and felt nothing but acceptance and encouragement.
    This is a really good company that expects a lot from its employees.


    Projects are over managed
    Games are all shooter based
    Overtime is normal
    Socializing between teams is rare
    Lower than average pay

    Projects that don't meet expectations tend to be shifted and re-worked on almost a monthly basis, which can be really hard on the devs. Some times the projects can feel either aimless, or have too much micromanagement from the top down.

    Hothead has gotten better every year I've been here, but it still has a lot of room to grow.

    Advice to Management

    I know mitigating loss is important, but it shouldn't be the driving factor behind the choices we make as a company. It feels like we're playing it too safe some times and that our games end up designed by committee, rather than letting the talents of your individual employees shine through.
    I want to restate that I think this company is better now than it ever has been, and I do see it getting better, slowly but surely.

See All 22 Reviews

Hothead Games Photos

Hothead Games photo of: Hothead Studio
Hothead Games photo of: Beer Friday at Hothead
Hothead Games photo of: Our weekly Lunch & Learn
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Hothead Games Interviews

Interview Experience

Interview Experience

Getting an Interview

Getting an Interview

Interview Difficulty


Interview Difficulty




    Backend Software Engineer Interview

    Anonymous Interview Candidate
    No Offer
    Neutral Experience
    Difficult Interview


    I applied online. The process took 2+ months. I interviewed at Hothead Games.


    Asked for a prescreening call almost 2 and half months after an online application. The queue of skilled Python backend programmers before the company in Halifax, Nova Scotia is probably too long... And what to say more to fulfill a 50 word minimum? Please contact potential candidates a little bit faster.

See All 4 Interviews

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