Working at Hothead Games | Glassdoor.ca

Hothead Games Overview

Vancouver, BC
51 to 200 employees
2006
Company - Private
Media
$25 to $50 million (CAD) per year
Unknown
We love making super fun mobile games. We’re ranked in the Top 100 mobile game studios in the world with over 250 million downloads across iTunes and Google Play platforms for category leaders like Kill Shot, Kill Shot Bravo and the Big Win Sports Series.

Mission: We want to be the best. Not just in Vancouver or Canada, where we started our company in 2006. We want to make the best shooter and sports game experiences on mobile. Period.

We create the concepts, develop the games, and publish them, providing our players ... Read more

Hothead Games Reviews

3.5
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Ian Wilkinson
19 Ratings
  • "Grows on you"

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    • Culture & Values
    • Career Opportunities
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    • Senior Management
    Current Employee - Designer
    Current Employee - Designer
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Hothead Games full-time (More than 3 years)

    Pros

    I am deeply enjoying working at Hothead, it's a great environment for passionate people. It's also a company that is teetering ever so close to making amazing games.

    Unfortunately, Hothead is not perfect.

    While making admirable strides to improve itself, Hothead suffered a few growing pains in recent years. Recent successes had fractured some of that initial spark that had interested me the most when I first joined. Efforts of HR are greatly appreciated, as things are showing improvement with time.

    * Great work-life balance. Very little mandatory crunch if workload issues are raised early and to the right people. People are still free to come to work anytime, and some even work remotely.

    * Amazing projects that I can genuinely be proud of, and even shill to all my friends or play for my own enjoyment .

    * You get out what you put in. Loads of room for self development, with flexible job descriptions, and loose hierarchies of command.

    * Teams are relatively independent of each other, with little crossover, with the exception of generalized tools and the occasional loaner artists and programmer.

    Cons

    Not all teams are created equally with Veteran teams getting the most autonomy and resources. Micromanagement can start appearing if targets aren't met. Newer teams are not freely given full control, which is sometimes setup for unavoidable failure. Happiness within a team is very project leader dependent.

    * Lots of hotshots and egos, but most are open to contesting their ideas. Just pick your battles or you'll burn yourself out. Be prepared to defend your own ideas and opinions, preferably with rational arguments.

    * High-level decisions are often overly emotional or based on gut reactions rather than proven data. Dependent on project leader; feedback, solutions and creative decisions are not always taken into consideration.

    * Focus on results seems futile at times, as success of projects hardly seems up-to the individual teams. Support for teams seems arbitrary at times, as often resources are split unfairly between teams.

    * Culture is immature at times. The senior employees rarely make an effort to integrate new people. Company has developed cliques, which can be hard to break through for new employees. Whole experience is very intimidating.

See All 27 Reviews

Hothead Games Photos

Hothead Games photo of: Hothead Studio
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Hothead Games Interviews

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Getting an Interview

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  1.  

    Backend Software Engineer Interview

    Anonymous Interview Candidate
    No Offer
    Neutral Experience
    Difficult Interview

    Application

    I applied online. The process took 2+ months. I interviewed at Hothead Games.

    Interview

    Asked for a prescreening call almost 2 and half months after an online application. The queue of skilled Python backend programmers before the company in Halifax, Nova Scotia is probably too long... And what to say more to fulfill a 50 word minimum? Please contact potential candidates a little bit faster.

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