- Work/Life Balance
- Culture & Values
- Career Opportunities
- Comp & Benefits
- Senior Management
Employees rate Seattle 3.7% lower than the overall average
I have been working at Electronic Arts full-time (Less than a year)
As I went through the interview stages with EA, I had the same concerns that anyone interviewing with EA would - after the many years of terrible reviews and being rated as the worst company to work for, how has the company changed?
The answer from everyone was the same, but all in their own words, not some company line. Since Andrew Wilson took over as CEO, the poor culture is a thing of the past, and they've had no exposure to it (all were with the company for 1-3 years). I took them at their word and accepted an offer.
The company structure is relatively flat, without tons of needless levels of management. Where at a typical large company you'd see a structure like IC -> manager -> sr. manager -> director -> sr. director -> vp -> svp -> evp -> c-level, there are a few less levels of management here. This is a great thing which allows decisions to be made faster without the typical management gridlock of slow-moving large companies.
Working at EA has been a great experience so far, my colleagues are fun to work with, and the company is showing record numbers. I've had exposure to all levels of the company, up to and including the CTO, management is supportive of my career growth, and I'm getting to work on some great games. I couldn't have hoped for a better experience, and my interviewers were right - the company has changed.
There's the traditional trade-off between a large company and a startup, small and agile with lots of risk and potential reward vs. large, a bit slower (though not as slow as you might expect due to the management structure, as mentioned above), stable, and a guaranteed future. I've been with both large companies and startups, so I knew what to expect, and as long as you do too, this isn't necessarily a con - it's just different.
Advice to Management
Keep it up!
Get this page going by posting a photo. It only takes a second, and your photos are anonymous.Share a Photo
I applied online. The process took 4 weeks. I interviewed at Electronic Arts (Seattle, WA (US)).
I applied online via the EA website. About a week later, I got an email requesting a phone interview. In that interview with a hiring manager, we discussed my educational, career, and research history, mostly background stuff, very light. Hiring manager was very kind and responsive.
Following that, about a week later, I had a technical phone interview where I coded in a shared document. General questions relates to different data types, followed by an implementation of a cpp datatype conversion algorithm. Wasn't too challenging, and the interviewer walked me through a couple critiques and the problem itself.
A couple weeks past without response, but fortunately ended with a request for an on-site interview. I met with them a couple days later, had a series of interviews with engineers that I would be working with, both technical and personality interviews, lasting about 5-6 hours in all. I coded on a white board in response to general algorithm questions, mostly pseudo code. Nothing too difficult, and all very interesting and honestly kind of fun. Interviewers were kind and assisted in guiding towards the right solution.
A couple days later, I got an offer and accepted.