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Because it benefits my career. I intend to make my resume and portfolio better and that only happens by making a great product, so it is a win win situation for us, since you will know that this is my goal and I get what I want to move my career forward. Less
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I would break down the sound into its various components and create different assets for each one. That would allow us to create more variation in the sound in-engine, and also give us the flexibility to adjust sounds in real time according to what is happening in game. Less
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Demonstrated through a practicle demo submission.