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      NVIDIA

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      ML Compiler Engineer Intern Interview

      May 4, 2026
      Anonymous interview candidate
      Santa Clara, CA
      No offer
      Positive experience
      Average interview

      Application

      I interviewed at NVIDIA (Santa Clara, CA)

      Interview

      My 45-minute online technical screen began with a deep dive into the projects on my résumé, especially those involving lower-level systems, C++, and GPU-related work. The interviewer asked me to explain my design choices, debugging process, and how I thought about correctness and performance. The second half focused more on algorithms and verbal reasoning. I was asked about topological sort: when it applies, how to recognize a dependency-graph problem, and how the algorithm works conceptually. I walked through the idea of using in-degrees, a queue of nodes with no remaining prerequisites, and detecting cycles when not all nodes can be processed. There was no heavy live coding- the interview was mostly discussion-based, it tested whether I could clearly explain my past projects, reason about graph algorithms, etc

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