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      Crunchyroll

      Part of Sony Pictures Entertainment

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      Related searches: Crunchyroll reviews | Crunchyroll jobs | Crunchyroll salaries | Crunchyroll benefits
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      Software Engineer Interview

      Jun 1, 2016
      Anonymous employee
      San Francisco, CA
      Accepted offer
      Positive experience
      Easy interview

      Application

      I applied through a recruiter. The process took 4 weeks. I interviewed at Crunchyroll (San Francisco, CA) in Apr 2016

      Interview

      I was solicited by an in-house recruiter. Whole process very smooth, went through phone interviews, a code challenge, then onsite in SF with 5 rounds. They seemed well-prepared and I was happy that they took the time to send me a detailed schedule of the onsite with a list of who I would be meeting with in each time slot as well as how long each meeting was expected to be. I had another offer on the table and they graciously sped up the offer and decision process and was able to get back to me in just 2 days. In general HR/recruiting was super responsive and quite helpful, although I found it a bit strange that they don't really provide their phone numbers only email - when I needed to get in contact with them I had trouble finding any numbers despite all the email correspondence we had, but luckily one HR person had called me before so I was able to trace the number back through caller ID. Overall a great, professional process. Left a good impression on me.

      Interview questions [1]

      Question 1

      NDA. Take home code challenge
      1 Answer
      1

      Other Software Engineer interview reviews for Crunchyroll

      Software Engineer Interview

      May 20, 2026
      Anonymous interview candidate
      No offer
      Positive experience
      Average interview

      Application

      I applied online. I interviewed at Crunchyroll

      Interview

      The HR called me and explained the role, the interview process, and the types of questions that could be asked in each round. **Interview 1 – Technical Deep Dive** This round mainly focused on my current project work. It also included situational and behavioral questions around how I handled certain scenarios, managed responsibilities, and approached problem-solving in real work situations. **Interview 2 – System Design** In this round, I was asked to design a Play and Pause service for Crunchyroll. The discussion later expanded into its non-functional requirements, scalability considerations, reliability, and other system design aspects. **Interview 3 – Cross-Functional Round** This round was primarily scenario-based. Questions revolved around how I achieved outcomes in challenging situations, handled priorities and availability, and managed disagreements or collaboration challenges in my current role.

      Interview questions [1]

      Question 1

      system design: Play and Pause service
      Answer question

      Software Engineer Interview

      Mar 3, 2026
      Anonymous interview candidate
      No offer
      Negative experience
      Average interview

      Application

      I interviewed at Crunchyroll

      Interview

      Applied and had a 30-minute call with recruiter. It was followed up by a technical phone screen. I thought I did pretty well on the phone screen but I was rejected. Reached out to the recruiter for feedback and got no response. Terrible experience.

      Interview questions [1]

      Question 1

      Top questions from Karat Leetcode list
      Answer question

      Software Engineer Interview

      Apr 24, 2025
      Anonymous interview candidate
      No offer
      Negative experience
      Average interview

      Application

      I interviewed at Crunchyroll

      Interview

      Had an initial phone screen with the recruiter. It went well and was given a coding interview. However, the recruiter never responded to any follow-up questions and, post interview, I haven't heard back from anyone.

      Interview questions [1]

      Question 1

      Standard DSA style question. Longer format that usual.
      Answer question
      2

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