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BioWare – Why Work For Us?

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BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.

BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.

Currently announced projects at BioWare include the ongoing support of the Mass Effect franchise, one of the highest rated video game series of all time, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.

Values

Quality in the Workplace

  • Advocate for work/life balance
  • Engage employees in a high-performance setting
  • Promote team-oriented work

Quality in our Products

  • Deliver the best story-driven games in the world
  • Build a trusted brand through products, events, and community

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We believe that work/life balance is essential to the success of our employees.

We value the creativity, innovation, and passion that our team members put in to develop and ship critically acclaimed games. We provide a stimulating environment that encourages sharing of skills, knowledge, and continuous learning and development.

We offer our employees great, competitive benefits including dental and medical coverage, annual bonuses, stock options/restricted stock units, three weeks accrued paid vacation, bonus winter holiday vacation time, daily breakfasts, free games, game discounts on all EA games, social activities, discounted gym memberships, and much more!

You have a future at BioWare! BioWare is part of the greater EA family, and with multiple studios, many game teams, and aggressive plans to add talent to our teams, there is an opportunity to expand your career within the family! Develop your skills with training through the EA University, which provides customized programs for every discipline from Art to Programming and beyond!

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Deep within a western Canadian province known for big skies, majestic mountains, and golden fields, BioWare was born.

A true Canadian success story, BioWare's humble beginnings make its achievements all the more remarkable. The unlikely merging of medicine and computer games as impetus for a start-up company is not as strange as you might think. Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip may have met in medical school, but it was their shared love of computer games, animation, and comics that cemented their future partnership. Prior to founding BioWare, they estimate that, between the three of them, they played every computer game ever made. Not as easy to do as you would think, considering they had medical school to attend to.

Ray and Greg started programming medical education software for the University of Alberta’s Faculty of Medicine in 1994 during their residency in family medicine. Augustine brought his artistic chops to the partnership shortly thereafter. The trio’s first project, the Acid-Base Simulator, was completed while they were still in residency. After graduation, Ray and Greg were appointed Research Associates in the Division of Studies in Medical Education. Their second and final medical project, the Gastroenterology Patient Simulator, was completed in 1995. Not quite content to sit on their stethoscopes, the trio realized that their need to express themselves creatively was pulling them in a different direction. They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement.

BioWare’s first big commercial release was a mech-style game called Shattered Steel (October, 1996), which was developed with a Calgary subcontractor, Pyrotek Game Studios. Using a powerful graphics engine that created a reality not yet seen in video games, its demo garnered the attention of Interplay Productions, a computer game publisher headquartered in Irvine, California. Interplay saw potential in the talented and hardworking group of designers, artists, and programmers, and signed BioWare to a multi-game agreement. BioWare went on to create some of the world's most critically acclaimed games, including Baldur's Gate™, MDK2™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. Recent projects at BioWare include Mass Effect 3, one of the highest rated video games of all time,Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.

BioWare's story continues to evolve. It is our goal to create a work environment that is hardworking and fun. We want staff to feel that they belong to an organization that cares about them as individuals and encourages teamwork and common goals. Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.

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We believe a work/life balance is essential to the success of our employees.

To make the best stories you can play, BioWare has to be the best place you can work. We strive to create a healthy work/life balance to take care of your needs under our roof and under yours.

As part of our team, you'll be provided a comprehensive benefits package. Below are some highlights:

  • Free breakfast every morning
  • Medical, dental, and health coverage
  • Annual bonuses, stock options, and company matching on retirement packages
  • Three weeks paid vacation and bonus winter holiday
  • Staff events (holiday parties, BBQs, recreational trips)
  • Annual active living benefit and gym passes
  • Annual education assistance
  • Console and subscription reimbursements
  • Free games and a game store with discounted EA games
  • Staff library full of games, consoles, books, and movies
  • Games room with arcade, console, and recreation games like foosball, ping pong, and pool
  • Discounts on EA and BioWare merchandise
  • Being part of a AAA game title!

BioWare Reviews

54 Reviews
3.4
54 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
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Andrew Wilson
1 Rating
  1. 1 person found this helpful  

    A surprising amount of dysfunction for an otherwise awesome company

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee  in  Edmonton, AB
    Former Employee - Anonymous Employee in Edmonton, AB

    I worked at BioWare full-time for more than 3 years

    Pros

    Reasonable pay, top notch benefits, free breakfast, unique perks (fitness allowance/transit pass program). Lots of fun, well intentioned staff events and food rewards. Plenty of genuinely good and friendly people.

    Cons

    So much awesome with weird pockets of dysfunction. Some groups almost feel external in how disconnected they are from the company culture and values. A lot of your usual politics, favouritism, and underlying tension from group to group. The vets will regale you with stories of BioWare past, but there are remaining signs of such a tight-knit group of like minded folks working on industry leading games. EA assimilation is well underway, and you're trained to dread it and resist it.

    Advice to ManagementAdvice

    It's probably time to let go of that empty promise of maintaining the integrity of the old BioWare ways and identity.. long time employees know what's what, and new employees just get a confused view of the big picture. Upper management needs to look beyond their direct reports and open their eyes to the massive disconnects that exist, and then care enough to address it.

    Neutral Outlook
    No opinion of CEO

BioWare Interviews

Updated Sep 4, 2014
Updated Sep 4, 2014

Interview Experience

Interview Experience

66%
25%
8%

Getting an Interview

Getting an Interview

33%
28%
16%

Interview Difficulty

2.6
Average

Interview Difficulty

Hard

Average

Easy
  1. 1 person found this helpful  

    Senior Artist Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Application Details

    I applied in-person. The process took 5 days - interviewed at BioWare.

    Interview Details

    The interview process was the best I have experienced. Between the talent coordinator and the team that interviewed me I was always aware of where I was at in the process. Everyone involved was thorough, courteous and professional.

    Interview Questions
    • There weren't any difficult or surprise questions. Each interview had a good build up and everything asked was specific to the job at hand - there were no 'gotcha' moments or hidden agendas.   Answer Question
    Accepted Offer
    Positive Experience

BioWare Awards and Accolades

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Additional Info

Website www.bioware.com
Headquarters Redwood Shores, CA
Size 500 to 999 Employees
Operated By Electronic Arts
Founded 1995
Type Subsidiary or Business Segment
Industry Media

BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age... More

Mission: Our vision is to create, deliver, and evolve the most emotionally engaging games in the world. We invite you to join us on the journey.

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