Kixeye

www.kixeye.com

Kixeye Jobs & Careers


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7 days ago

Full Stack Engineer - Marketing

Kixeye San Francisco, CA

As a Full Stack Engineer, your mission is to build the tools that allow the Marketing Engineering team to destroy the competition. You're overall… Percipio Media


30+ days ago

Lead Tools Engineer

KIXEYE San Francisco, CA

Qualified candidates need to be self-starters, able to operate in a highly dynamic environment, and have concise execution during times of high… KIXEYE


30+ days ago

Director of Analytics Engineering

KIXEYE San Francisco, CA

This is an excellent opportunity for anyone who has worked as a manager or higher in a high performing, highly quantitative environment focusing on… KIXEYE


30+ days ago

Staff Software Engineer

KIXEYE San Francisco, CA

In this role you will contribute to projects working within the game Development teams with reusable tools and process improvements solutions… KIXEYE


30+ days ago

Data Scientist

KIXEYE San Francisco, CA

- Inform decision-making by providing quantitative rationale for various decision alternatives… KIXEYE


Kixeye Reviews

97 Reviews
3.3
97 Reviews
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Kixeye CEO Will Harbin
Will Harbin
64 Ratings
  •  

    WAS a great company filled with talent but lots of missed opportunities.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee in San Francisco, CA (US)
    Former Employee - Anonymous Employee in San Francisco, CA (US)

    I worked at Kixeye full-time

    Pros

    I was with the company for a few years in the art side of things. There was tons of talent everywhere you looked and it made you excited to come to work everyday. The projects were fun and challenging and there were almost no limits to what we could accomplish. There was a very good bonus structure in place when I started and a modest pay bump on your anniversary. There are "unlimited" sick/vacation days, you just have to clear it with management and with a good team and good manager, you can take weeks away. There were times where people were only working 3-4 days a week for a month, only because the team was able to get things done and we weren't crunching.

    Cons

    Management there was constantly in flux. We went through a lot of upper level staff. Early on it felt like we were on leashes being led by the blind. We weren't allowed to really stretch our wings and suggestions were constantly shot down or put in a drawer somewhere. The management staff that came in before I left was the strongest of any company I've worked at. Ideas and conversation were embraced and everyone felt like an essential part of the team. Their downfall came because someone higher than our project managers thought our ideas didn't fall in line with their vision of what the project should've been. There was a push from a number of people to make our project go mobile and someone high up shot down the idea thinking it wasn't plausible. Well guess what, there are mobile games out there that have done it right and they're making tons of money.

    The pay has stagnated lately and it seems the company tries to avoid pay raises at this point. To make matters worse, the wage fixing debacle in Silicon Valley and the animation industries have really made a lot of people question their worth at the company. I for one wasn't happy to learn that I should've been paid 20% more on average. Bonuses are directly tied to profitability of the company and there were ups and downs.

    Finally, "unlimited" vacation days is great on paper but if you're on a team that's constantly slammed or your manager just isn't cooperative, then forget it, you're never taking that trip to anywhere. I dreamt of going on a trip for a month to recuperate after a big push but that never materialized since we'd have milestones just around the corner anyway.

    Advice to ManagementAdvice

    You had and still have some amazing talent in the pits. Don't just listen to other managers, leads, directors, etc. Ask the grunts for their input and ideas and honestly consider them. They may not fall in line with your vision but some of these ideas will make your games shine and sing.

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    Negative Outlook
    No opinion of CEO

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