Capcom Vancouver

Capcom Vancouver Jobs & Careers in United States

Show:  All Results Last 7 Days
30+ days ago

Design Director

Capcom Vancouver United States

Are you a design sensei and game guru? Do you have a remarkable acumen in all aspects of game design and development? Do you have noteworthy… Glassdoor

16 days ago

Gameplay Animation Software Engineer

Capcom Vancouver United States

• Enhance several aspects of our animation system – from high-level… Glassdoor

30+ days ago

Rendering Software Engineer

Capcom Vancouver United States

• Develop new features and technology for our cross-platform, multi-title rendering and game engine, data pipeline and artist tools • Own the… Glassdoor

14 days ago

Tools Developer

Capcom Vancouver United States

• Develop tools and pipelines to support artist and designer centric production workflows • Design and implement software features that improve… Glassdoor

30+ days ago

Online Software Engineer

Capcom Vancouver United States

• Design, write, debug, and refine online features, infrastructures and tools • Work with artists, designers and… Glassdoor

30+ days ago

Senior Producer

Capcom Vancouver United States

• Work with the Executive Producer to shape the vision and champion it to the team. • Partner with your team leads to shape user experience goals… Glassdoor

16 days ago

Gameplay Software Engineer - Generalist

Capcom Vancouver United States

Capcom Vancouver is growing! There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our open… Glassdoor

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Capcom Vancouver Reviews

16 Reviews
16 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
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Mr. Kiichiro Urata
1 Rating
  1. 2 people found this helpful  

    Questionable Promotions, No Transparency, Bad Communication

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Vancouver, BC
    Current Employee - Environment Artist in Vancouver, BC

    I have been working at Capcom Vancouver full-time (more than 3 years)


    - Full time employment in an industry that is heading more towards contract employment only
    - Opportunity to work on AAA titles
    - Ambitious people get the opportunity try interesting things


    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
    - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
    - Low paying, bonuses are small and always come with an excuse.
    - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
    - Executives are self-serving, and only concerned with what gets them ahead
    - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to ManagementAdvice

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
    - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

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